Thursday, January 20, 2011

USA article today

    What is the name of the game? Which software company released the game? What is the age group that the game is for? Applied to the correct age group, would this game be fun? What are the ways that the game is educational? How does this article relate to what we have learned and talked about in this class?


 The name of the game is Cosmos Chaos. The age group for this game is 3 to 7. I think if it was applied to the right age group it would be a great learning experience for people that are interested in learning about all kinds of categories at once. It introduces vocabulary words in all fields of learning. This article relates to what we learned in class because we played other games from previous classes to get the feeling of how to put together a game of our own.

How do you feel about this type of learning experience versus the "normal" classroom setting that you are used to?

 This type of learning experience is good in some ways and bad in some ways. It is good because you work at your own pace instead of working until due dates. The bad part about it is that you wont want to work because you don't feel pressured because of due dates but if you get behind you can always caught up depending on how fast you work or how much you get done in a few days.

What skill have you learned that you think you will be able to use after the class is over?

   I learned how to make wiki and a blogger which the accounts will always be here so i can still use them later on in life for reference. I learned how to make a game and when i finish it i could use it to help people learn the bones and the names of some bones.  

Wednesday, January 19, 2011

the ending!

  The most difficult part of the class was actually making the game and learning all the new stuff that went to making the game like the coding and adding buttons, even though my group didn't finish our game it was still frustrating. The best part of the class is that you can work at your own pace so if you get behind its your fault. I didn't like presenting in front of the class and globaloria.

Tuesday, November 30, 2010

Thanksgiving break

    My thanksgiving break was long and stressful. I mostly worked over the break and then on thanksgiving we had to cook and clean really early because we had family coming over. After everyone ate and people started to leave everyone went to sleep. Over the weekend of the break i went to my friends house and we baked a cake and cookies. As soon as the cake came out of the oven my friend turned around to put the cake on a cooling rack and as soon as she turned around she screamed really loud. She was speechless for a few seconds then she said mouse!!!. the mouse ran after that and we couldn't find it so we just gave up and continued was we were doing. I was so scared when she screamed because i have never heard her scream like that before and she isn't the type of person who screams over everything. She said she is not afraid of mice it just startled her.

Monday, November 29, 2010

Game Demo Presentation

     I have problems with public speaking. I was really nervous but after the presentation I was fine. my team didn't have the game demo done, we had  a few problems with the coding mostly adding buttons but i think we have that down now. I was a little nervous because we didn't have it done but when we presented and we got some good advice that made us think about our game to make it better.

Has being a "producer" rather than just a "consumer" changed how you think about media

 I feel that it doesn't matter if you are the producer or the consumer would change how you feel on video games. I'm having a blast making a game but i think video games are immature and a waste of time. Most video games are about violence.